Visuals & Gameplay Feedback Update


We've got a new update for you featuring visual polish, a new health system, and additional player feedback during gameplay.

Graphical Updates:

  • Wires are pixelated to match the rest of the artstyle.
  • Call dots squash and stretch slightly according to their movement, giving them a more physical presence.

Doomsday Clock Overhaul:

  • Previously, the player failed a level if they dropped 3 calls. We've changed the Doomsday Clock system to give it more nuance and reward skillful play.
  • Each Operation is now on a time limit, with the Doomsday Clock ticking down over the course of the level. Like before, dropping a call shaves a chunk of additional time off the clock.
  • Completing multiple consecutive calls in a wave will restore some time.
  • This new system also lets us fine-tune the difficulty of individual levels by adjusting their time limits.

Gameplay Feedback:

  • An electricity arc now appears along a wire a Call Dot is traveling along. This way it's possible to tell exactly when a call dot enters and exits a wire.
  • Call dots will flash and make an alarm sound when they're nearing the end of their path.

Files

Cold Calling - Chapter 1 Demo (Windows) 66 MB
Version 23 Aug 25, 2020
Cold Calling - Chapter 1 Demo (Mac) 40 MB
Version 10 Aug 25, 2020

Get Cold Calling - Chapter 1 Demo

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